/* 3DGo Game
 * Copyright (C) 2008 Roman Hwang, Eugene Melnichek

 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation - version 2
 * of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

/****************************************
Revision History

1.01 2008-03-09 Eugene Melnichek
Changed font drawing mechanism so that it corresponds to November 2007 DX SDK.
Changed TextRenderer::Render arguments.

1.00 Roman Hwang
Initial revision
****************************************/


#include "TextRenderer.h"

////////////////////////////////////////////////////////////////////////////

TextRenderer::TextRenderer(const std::string& _fontName, 
							 DWORD _fontHeight,
							 DWORD _flags)
{
	D3DXCreateFont(pMyDevice, _fontHeight, 0, FW_NORMAL, 0, FALSE, DEFAULT_CHARSET,
		OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, _fontName.c_str(),
		&m_font);
	//m_font.InitDeviceObjects(pMyDevice);
	//m_font.RestoreDeviceObjects();
}

////////////////////////////////////////////////////////////////////////////

TextRenderer::~TextRenderer()
{
	//m_font->OnLostDevice();
	m_font->Release();
	//m_font.InvalidateDeviceObjects();
	//m_font.DeleteDeviceObjects();
}

////////////////////////////////////////////////////////////////////////////

void TextRenderer::Render(LPD3DXSPRITE lpSprite, long _x, long _y, const std::string &_text,
						  D3DCOLOR _color)
{
	//m_font.DrawText(_x, _y, _color, _text.c_str());
	RECT rect;// = {_x, _y, _x + 200, _y + 200};
	rect.bottom = 100;
	rect.left = _x;
	rect.right = 100;
	rect.top = _y;
	m_font->DrawText(lpSprite, _text.c_str(), -1, &rect, DT_LEFT | DT_NOCLIP, _color);
}

////////////////////////////////////////////////////////////////////////////